Kingdoms Of Amalur: Reckoning 

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 - Kingdoms Of Amalur: Reckoning Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game
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Overview

Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.

Developed by Big Huge Games in Baltimore & Curt Schilling’s 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning will be available in 2012 for the Xbox 360, PlayStation 3 and PC.

Key features

Intense Action Combat in an RPG – Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.

Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).

Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.

Art and Action Directed by Todd McFarlane – Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.

Choose Your Destiny – Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.

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Amazing

Shabslekebabs on 02.12.2012

Kingdoms of Amalur is everything you would want from an RPG. Customizable character creation, freedom of choice in character progression, personal choice in dialogue, multiple random weapon/armor drops, and more. This game is one you will be sinking a lot of hours into. Character progression and customization has to be one of my favorite aspects of KoA. Upon leveling, you get to choose from 3 skill trees to deposit points into. Finesse for Rogues, Might for Warriors, and Sorcery for Mages. At any point, you can put points into another tree if you feel you can benefit from it. The game will even reward you for doing so. The game is all about manipulating fate and changing things. You get Fate cards, which allow you to enhance your character. As you spend points in the 3 trees, you unlock new ones that will give you passive benefits like extra weapon/magic damage, bonus points to skills, etc. There are hybrid cards as well which are unlocked by spending points in the other trees, and the

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Better then Syrim

Lenny on 17.12.2012

This is one incredible game, it is like Skyrim but the combat is so much better and easier to use. Enormous world to explore and is super long, heaps of different quests. It's all about the gameplay instead of focusing on a great story, which is still quite good.

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